If a player could place all stones, the enemy opened a new round with any stone.Ī hand ends either when a player plays all his tiles, or when a game is blocked, at which time the lightest hand wins total of his opponents points (minus any points in hs own hand), rounded to the nearest 5. If there are no dominoes left, then the player must pass. If a player is unable to make a move, he must draw dominoes from the boneyard until he can make a move. However, when two tiles have been played against the sides of the spinner, only the ends of those tiles are scored and the spinner itself is not - just as though the spinner was another ordinary tile in the chain. NOTE: The spinner and any turned doubles at the end of a line score the total of its pips. If the total is an exact multiple of five, the player scores that number of points. (All of the tiles played, together, make up the tableau.) There will always be two, three or four ends to total. All subsequent doubles can only connect on two edges.Įvery time a player adds a tile, the ends of the tableau are totaled. This initial double is known as the spinner. However, the first double played, whether it is the initial tile or not, can be played off of on all four edges. The first tile down can be of any value, and need not be a double. For scoring purposes, double tiles count as the total of their pips. Double tiles are always played crosswise. The goal of All Fives is to be the first player to reach 150 point total. All the remaining bones not dealt out before the hand form what is called the Boneyard. You can invite your friends via email, search for users, select random opponents, or play against the computer.Īll Five is played with a Double Six set, each player starts with seven bones. Play ALL FIVES Multiplayer Dominoes with your friends or against the computer!
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